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atlantik.cpp

// Copyright (c) 2002-2004 Rob Kaper <cap@capsi.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// version 2 as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; see the file COPYING.  If not, write to
// the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.

#include <errno.h>

#include <qcolor.h>
#include <qdatetime.h>
#include <qlineedit.h>
#include <qscrollview.h>
#include <qpopupmenu.h>

#include <kaboutapplication.h>
#include <kaction.h>
#include <kapplication.h>
#include <kcmdlineargs.h>
#include <kconfig.h>
#include <klocale.h>
#include <kmessagebox.h>
#include <knotifyclient.h>
#include <knotifydialog.h>
#include <kstatusbar.h>
#include <kstdgameaction.h>
#include <kstdaction.h>
#include <ktoolbar.h>

#include <kdeversion.h>
#undef KDE_3_2_FEATURES
#if defined(KDE_MAKE_VERSION)
#if KDE_VERSION >= KDE_MAKE_VERSION(3,2,0)
      #define KDE_3_2_FEATURES
#endif
#endif

#include <kdebug.h>

#include <atlantic_core.h>
#include <auction.h>
#include <estate.h>
#include <player.h>
#include <trade.h>
#include "atlantik.moc"

#include <atlantik_network.h>

#include <board.h>
#include <trade_widget.h>

#include "eventlogwidget.h"
#include "main.h"
#include "selectserver_widget.h"
#include "selectgame_widget.h"
#include "selectconfiguration_widget.h"

LogTextEdit::LogTextEdit( QWidget *parent, const char *name ) : QTextEdit( parent, name )
{
#ifdef KDE_3_2_FEATURES
      m_clear = KStdAction::clear( this, SLOT( clear() ), 0 );
#else
      m_clear = new KAction( i18n("Clear"), "clear", NULL, this, SLOT( clear() ), static_cast<KActionCollection *>(0), "clear" );
#endif
      m_selectAll = KStdAction::selectAll( this, SLOT( selectAll() ), 0 );
      m_copy = KStdAction::copy( this, SLOT( copy() ), 0 );
}

LogTextEdit::~LogTextEdit()
{
      delete m_clear;
      delete m_selectAll;
      delete m_copy;
}

QPopupMenu *LogTextEdit::createPopupMenu( const QPoint & )
{
      QPopupMenu *rmbMenu = new QPopupMenu( this );
      m_clear->plug( rmbMenu );
      rmbMenu->insertSeparator();
      m_copy->setEnabled( hasSelectedText() );
      m_copy->plug( rmbMenu );
      m_selectAll->plug( rmbMenu );

      return rmbMenu;
}

00097 Atlantik::Atlantik ()
 :    KMainWindow (),
      m_runningGame( false )
{
      // Read application configuration
      readConfig();

      // Toolbar: Game
//    KStdGameAction::gameNew(this, SLOT(slotNewGame()), actionCollection(), "game_new");
      m_showEventLog = new KAction(i18n("Show Event &Log"), "atlantik_showeventlog", CTRL+Key_L, this, SLOT(showEventLog()), actionCollection(), "showeventlog");
      KStdGameAction::quit(kapp, SLOT(closeAllWindows()), actionCollection(), "game_quit");

      // Toolbar: Settings
      KStdAction::preferences(this, SLOT(slotConfigure()), actionCollection());
      KStdAction::configureNotifications(this, SLOT(configureNotifications()), actionCollection());

      // Initialize pointers to 0L
      m_configDialog = 0;
      m_board = 0;
      m_eventLogWidget = 0;
      m_selectServer = 0;
      m_selectGame = 0;
      m_selectConfiguration = 0;
      m_atlantikNetwork = 0;

      // Game and network core
      m_atlanticCore = new AtlanticCore(this, "atlanticCore");
      connect(m_atlanticCore, SIGNAL(createGUI(Player *)), this, SLOT(newPlayer(Player *)));
      connect(m_atlanticCore, SIGNAL(removeGUI(Player *)), this, SLOT(removeGUI(Player *)));
      connect(m_atlanticCore, SIGNAL(createGUI(Trade *)), this, SLOT(newTrade(Trade *)));
      connect(m_atlanticCore, SIGNAL(removeGUI(Trade *)), this, SLOT(removeGUI(Trade *)));

      initEventLog();
      initNetworkObject();

      // Menu,toolbar: Move
      m_roll = KStdGameAction::roll(this, SIGNAL(rollDice()), actionCollection());
      m_roll->setEnabled(false);
      m_buyEstate = new KAction(i18n("&Buy"), "atlantik_buy_estate", CTRL+Key_B, this, SIGNAL(buyEstate()), actionCollection(), "buy_estate");
      m_buyEstate->setEnabled(false);
      m_auctionEstate = new KAction(i18n("&Auction"), "auction", CTRL+Key_A, this, SIGNAL(auctionEstate()), actionCollection(), "auction");
      m_auctionEstate->setEnabled(false);
      m_endTurn = KStdGameAction::endTurn(this, SIGNAL(endTurn()), actionCollection());
      m_endTurn->setEnabled(false);
      m_jailCard = new KAction(i18n("Use Card to Leave Jail"), "atlantik_move_jail_card", 0, this, SIGNAL(jailCard()), actionCollection(), "move_jailcard");
      m_jailCard->setEnabled(false);
      m_jailPay = new KAction(i18n("&Pay to Leave Jail"), "jail_pay", CTRL+Key_P, this, SIGNAL(jailPay()), actionCollection(), "move_jailpay");
      m_jailPay->setEnabled(false);
      m_jailRoll = new KAction(i18n("Roll to Leave &Jail"), "atlantik_move_jail_roll", CTRL+Key_J, this, SIGNAL(jailRoll()), actionCollection(), "move_jailroll");
      m_jailRoll->setEnabled(false);

      // Mix code and XML into GUI
      KMainWindow::createGUI();
      applyMainWindowSettings( KGlobal::config(), "AtlantikMainWindow" );
      KMainWindow::statusBar()->insertItem("Atlantik " ATLANTIK_VERSION_STRING, 0);
      KMainWindow::statusBar()->insertItem(QString::null, 1);
      connect(statusBar(), SIGNAL(released(int)), this, SLOT(statusBarClick(int)));

      // Main widget, containing all others
      m_mainWidget = new QWidget(this, "main");
      m_mainWidget->show();
      m_mainLayout = new QGridLayout(m_mainWidget, 3, 2);
      setCentralWidget(m_mainWidget);

      // Vertical view area for portfolios.
      m_portfolioScroll = new QScrollView(m_mainWidget, "pfScroll");
      m_mainLayout->addWidget( m_portfolioScroll, 0, 0 );
      m_portfolioScroll->setHScrollBarMode( QScrollView::AlwaysOff );
      m_portfolioScroll->setResizePolicy( QScrollView::AutoOneFit );
      m_portfolioScroll->setFixedHeight( 200 );
      m_portfolioScroll->hide();

      m_portfolioWidget = new QWidget( m_portfolioScroll->viewport(), "pfWidget" );
      m_portfolioScroll->addChild( m_portfolioWidget );
      m_portfolioWidget->show();

      m_portfolioLayout = new QVBoxLayout(m_portfolioWidget);
      m_portfolioViews.setAutoDelete(true);

      // Nice label
//    m_portfolioLabel = new QLabel(i18n("Players"), m_portfolioWidget, "pfLabel");
//    m_portfolioLayout->addWidget(m_portfolioLabel);
//    m_portfolioLabel->show();

      // Text view for chat and status messages from server.
      m_serverMsgs = new LogTextEdit(m_mainWidget, "serverMsgs");
      m_serverMsgs->setTextFormat(QTextEdit::PlainText);
      m_serverMsgs->setReadOnly(true);
      m_serverMsgs->setHScrollBarMode(QScrollView::AlwaysOff);
      m_serverMsgs->setMinimumWidth(200);
      m_mainLayout->addWidget(m_serverMsgs, 1, 0);

      // LineEdit to enter commands and chat messages.
      m_input = new QLineEdit(m_mainWidget, "input");
      m_mainLayout->addWidget(m_input, 2, 0);

      m_serverMsgs->setFocusProxy(m_input);

      connect(m_input, SIGNAL(returnPressed()), this, SLOT(slotSendMsg()));

      // Set stretching where we want it.
      m_mainLayout->setRowStretch(1, 1); // make m_board+m_serverMsgs stretch vertically, not the rest
      m_mainLayout->setColStretch(1, 1); // make m_board stretch horizontally, not the rest

      // Check command-line args to see if we need to connect or show Monopigator window
      KCmdLineArgs *args = KCmdLineArgs::parsedArgs();

      QCString host = args->getOption("host");  
      QCString port = args->getOption("port");  
      if (!host.isNull() && !port.isNull())
            m_atlantikNetwork->serverConnect(host, port.toInt());
      else
            showSelectServer();
}

00212 void Atlantik::readConfig()
{
      // Read configuration settings
      KConfig *config = kapp->config();

      // General configuration
      config->setGroup("General");
      m_config.chatTimestamps = config->readBoolEntry("ChatTimeStamps", false);

      // Personalization configuration
      config->setGroup("Personalization");
      m_config.playerName = config->readEntry("PlayerName", "Atlantik");

      // Board configuration
      config->setGroup("Board");
      m_config.indicateUnowned = config->readBoolEntry("IndicateUnowned", true);
      m_config.highliteUnowned = config->readBoolEntry("HighliteUnowned", false);
      m_config.darkenMortgaged = config->readBoolEntry("DarkenMortgaged", true);
      m_config.animateTokens = config->readBoolEntry("AnimateToken", false);
      m_config.quartzEffects = config->readBoolEntry("QuartzEffects", true);

      // Meta server configuation
      config->setGroup("Monopigator");
      m_config.connectOnStart = config->readBoolEntry("ConnectOnStart", false);
      m_config.hideDevelopmentServers = config->readBoolEntry("HideDevelopmentServers", true);

      // Portfolio colors
      config->setGroup("WM");
      QColor activeDefault(204, 204, 204), inactiveDefault(153, 153, 153);
      m_config.activeColor = config->readColorEntry("activeBackground", &activeDefault);
      m_config.inactiveColor = config->readColorEntry("inactiveBlend", &inactiveDefault);
}

void Atlantik::newPlayer(Player *player)
{
      initBoard();
      m_board->addToken(player);
      addPortfolioView(player);

      // Player::changed() is not connected until later this method, so
      // we'd better force an update.
      playerChanged(player);

      connect(player, SIGNAL(changed(Player *)), this, SLOT(playerChanged(Player *)));
      connect(player, SIGNAL(gainedTurn()), this, SLOT(gainedTurn()));
      connect(player, SIGNAL(changed(Player *)), m_board, SLOT(playerChanged(Player *)));

      KNotifyClient::event(this->winId(), "newplayer");
}

void Atlantik::newEstate(Estate *estate)
{
      initBoard();
      m_board->addEstateView(estate, m_config.indicateUnowned, m_config.highliteUnowned, m_config.darkenMortgaged, m_config.quartzEffects);
}

void Atlantik::newTrade(Trade *trade)
{
      TradeDisplay *tradeDisplay = new TradeDisplay(trade, m_atlanticCore, 0, "tradeDisplay");
      m_tradeGUIMap[trade] = tradeDisplay;
      tradeDisplay->show();
}

void Atlantik::newAuction(Auction *auction)
{
      initBoard();
      m_board->addAuctionWidget(auction);
}

void Atlantik::removeGUI(Player *player)
{
      // Find and remove portfolioview
      PortfolioView *portfolioView = findPortfolioView(player);
      if (portfolioView)
            m_portfolioViews.remove(portfolioView);

      if (m_board)
            m_board->removeToken(player);
}

void Atlantik::removeGUI(Trade *trade)
{
      if (TradeDisplay *tradeDisplay = m_tradeGUIMap[trade])
            delete tradeDisplay;
}

void Atlantik::showSelectServer()
{
      if (m_selectServer)
            return;

      m_selectServer = new SelectServer(m_config.connectOnStart, m_config.hideDevelopmentServers, m_mainWidget, "selectServer");
      m_mainLayout->addMultiCellWidget(m_selectServer, 0, 2, 1, 1);
      m_selectServer->show();

      if (m_selectGame)
      {
            delete m_selectGame;
            m_selectGame = 0;
      }

      m_atlanticCore->reset(true);
      initNetworkObject();

      connect(m_selectServer, SIGNAL(serverConnect(const QString, int)), m_atlantikNetwork, SLOT(serverConnect(const QString, int)));
      connect(m_selectServer, SIGNAL(msgStatus(const QString &)), this, SLOT(slotMsgStatus(const QString &)));

      m_selectServer->slotRefresh( m_config.connectOnStart );
}

void Atlantik::showSelectGame()
{
      if (m_selectGame)
            return;

      m_selectGame = new SelectGame(m_atlanticCore, m_mainWidget, "selectGame");
      m_atlanticCore->emitGames();

      m_mainLayout->addMultiCellWidget(m_selectGame, 0, 2, 1, 1);
      m_selectGame->show();

      // Reset core and GUI
      if (m_board)
      {
            m_board->hide();
            m_board->reset();
//          delete m_board;
//          m_board = 0;

            // m_portfolioViews.clear();
            m_atlanticCore->reset();
      }

      if (m_selectServer)
      {
            delete m_selectServer;
            m_selectServer = 0;
      }
      if (m_selectConfiguration)
      {
            delete m_selectConfiguration;
            m_selectConfiguration = 0;
      }

      connect(m_selectGame, SIGNAL(joinGame(int)), m_atlantikNetwork, SLOT(joinGame(int)));
      connect(m_selectGame, SIGNAL(newGame(const QString &)), m_atlantikNetwork, SLOT(newGame(const QString &)));
      connect(m_selectGame, SIGNAL(leaveServer()), this, SLOT(showSelectServer()));
      connect(m_selectGame, SIGNAL(msgStatus(const QString &)), this, SLOT(slotMsgStatus(const QString &)));
}

void Atlantik::showSelectConfiguration()
{
      if (m_selectConfiguration)
            return;

      if (m_selectGame)
      {
            delete m_selectGame;
            m_selectGame = 0;
      }

      m_selectConfiguration = new SelectConfiguration(m_atlanticCore, m_mainWidget, "selectConfiguration");
      m_mainLayout->addMultiCellWidget(m_selectConfiguration, 0, 2, 1, 1);
      m_selectConfiguration->show();

      connect(m_atlanticCore, SIGNAL(createGUI(ConfigOption *)), m_selectConfiguration, SLOT(addConfigOption(ConfigOption *)));
      connect(m_atlantikNetwork, SIGNAL(gameOption(QString, QString, QString, QString, QString)), m_selectConfiguration, SLOT(gameOption(QString, QString, QString, QString, QString)));
      connect(m_atlantikNetwork, SIGNAL(gameInit()), m_selectConfiguration, SLOT(initGame()));
      connect(m_selectConfiguration, SIGNAL(startGame()), m_atlantikNetwork, SLOT(startGame()));
      connect(m_selectConfiguration, SIGNAL(leaveGame()), m_atlantikNetwork, SLOT(leaveGame()));
      connect(m_selectConfiguration, SIGNAL(changeOption(int, const QString &)), m_atlantikNetwork, SLOT(changeOption(int, const QString &)));
      connect(m_selectConfiguration, SIGNAL(buttonCommand(QString)), m_atlantikNetwork, SLOT(writeData(QString)));
      connect(m_selectConfiguration, SIGNAL(iconSelected(const QString &)), m_atlantikNetwork, SLOT(setImage(const QString &)));
      connect(m_selectConfiguration, SIGNAL(statusMessage(const QString &)), this, SLOT(slotMsgStatus(const QString &)));
}

void Atlantik::initBoard()
{
      if (m_board)
            return;

      m_board = new AtlantikBoard(m_atlanticCore, 40, AtlantikBoard::Play, m_mainWidget, "board");
      m_board->setViewProperties(m_config.indicateUnowned, m_config.highliteUnowned, m_config.darkenMortgaged, m_config.quartzEffects, m_config.animateTokens);

      connect(m_atlantikNetwork, SIGNAL(displayDetails(QString, bool, bool, Estate *)), m_board, SLOT(insertDetails(QString, bool, bool, Estate *)));
      connect(m_atlantikNetwork, SIGNAL(addCommandButton(QString, QString, bool)), m_board, SLOT(displayButton(QString, QString, bool)));
      connect(m_atlantikNetwork, SIGNAL(addCloseButton()), m_board, SLOT(addCloseButton()));
      connect(m_board, SIGNAL(tokenConfirmation(Estate *)), m_atlantikNetwork, SLOT(tokenConfirmation(Estate *)));
      connect(m_board, SIGNAL(buttonCommand(QString)), m_atlantikNetwork, SLOT(writeData(QString)));
}

void Atlantik::showBoard()
{
      if (m_selectGame)
      {
            delete m_selectGame;
            m_selectGame = 0;
      }

      if (m_selectConfiguration)
      {
            delete m_selectConfiguration;
            m_selectConfiguration = 0;
      }

      if (!m_board)
            initBoard();

      m_runningGame = true;

      m_mainLayout->addMultiCellWidget(m_board, 0, 2, 1, 1);
      m_board->displayDefault();
      m_board->show();

      PortfolioView *portfolioView = 0;
      for (QPtrListIterator<PortfolioView> it(m_portfolioViews); *it; ++it)
            if ((portfolioView = dynamic_cast<PortfolioView*>(*it)))
                  portfolioView->buildPortfolio();
}

void Atlantik::freezeBoard()
{
      if (!m_board)
            showBoard();

      m_runningGame = false;
      // TODO: m_board->freeze();
}

00441 void Atlantik::slotNetworkConnected()
{
}

00445 void Atlantik::slotNetworkError(int errnum)
{
      QString errMsg(i18n("Error connecting: "));
      
      switch (m_atlantikNetwork->status())
      {
            case IO_ConnectError:
                  if (errnum == ECONNREFUSED)
                        errMsg.append(i18n("connection refused by host."));
                  else
                        errMsg.append(i18n("could not connect to host."));
                  break;

            case IO_LookupError:
                  errMsg.append(i18n("host not found."));
                  break;

            default:
                  errMsg.append(i18n("unknown error."));
      }

      serverMsgsAppend(errMsg);

      // Re-init network object
      initNetworkObject();
}

void Atlantik::networkClosed(int status)
{
      switch( status )
      {
      case KBufferedIO::involuntary:
            slotMsgStatus( i18n("Connection with server %1:%2 lost.").arg(m_atlantikNetwork->host()).arg(m_atlantikNetwork->port()), QString("connect_no") );
            showSelectServer();
            break;
      default:
            if ( !m_atlantikNetwork->host().isEmpty() )
                  slotMsgStatus( i18n("Disconnected from %1:%2.").arg(m_atlantikNetwork->host()).arg(m_atlantikNetwork->port()), QString("connect_no") );
            break;
      }
}

00487 void Atlantik::slotConfigure()
{
      if (m_configDialog == 0)
            m_configDialog = new ConfigDialog(this);
      m_configDialog->show();
      
      connect(m_configDialog, SIGNAL(okClicked()), this, SLOT(slotUpdateConfig()));
}

00496 void Atlantik::showEventLog()
{
      if (!m_eventLogWidget)
            m_eventLogWidget = new EventLogWidget(m_eventLog, 0);
      m_eventLogWidget->show();
}

00503 void Atlantik::configureNotifications()
{
      KNotifyDialog::configure(this);
}

00508 void Atlantik::slotUpdateConfig()
{
      KConfig *config=kapp->config();
      bool optBool, configChanged = false;
      QString optStr;

      optBool = m_configDialog->chatTimestamps();
      if (m_config.chatTimestamps != optBool)
      {
            m_config.chatTimestamps = optBool;
            configChanged = true;
      }

      optStr = m_configDialog->playerName();
      if (m_config.playerName != optStr)
      {
            m_config.playerName = optStr;
            m_atlantikNetwork->setName(optStr);
      }

      optBool = m_configDialog->indicateUnowned();
      if (m_config.indicateUnowned != optBool)
      {
            m_config.indicateUnowned = optBool;
            configChanged = true;
      }

      optBool = m_configDialog->highliteUnowned();
      if (m_config.highliteUnowned != optBool)
      {
            m_config.highliteUnowned = optBool;
            configChanged = true;
      }

      optBool = m_configDialog->darkenMortgaged();
      if (m_config.darkenMortgaged != optBool)
      {
            m_config.darkenMortgaged = optBool;
            configChanged = true;
      }

      optBool = m_configDialog->animateToken();
      if (m_config.animateTokens != optBool)
      {
            m_config.animateTokens = optBool;
            configChanged = true;
      }

      optBool = m_configDialog->quartzEffects();
      if (m_config.quartzEffects != optBool)
      {
            m_config.quartzEffects = optBool;
            configChanged = true;
      }

      optBool = m_configDialog->connectOnStart();
      if (m_config.connectOnStart != optBool)
      {
            m_config.connectOnStart = optBool;
            configChanged = true;
      }

      optBool = m_configDialog->hideDevelopmentServers();
      if (m_config.hideDevelopmentServers != optBool)
      {
            m_config.hideDevelopmentServers = optBool;
            if (m_selectServer)
                  m_selectServer->setHideDevelopmentServers(optBool);

            configChanged = true;
      }

      config->setGroup("General");
      config->writeEntry("ChatTimeStamps", m_config.chatTimestamps);

      config->setGroup("Personalization");
      config->writeEntry("PlayerName", m_config.playerName);

      config->setGroup("Board");
      config->writeEntry("IndicateUnowned", m_config.indicateUnowned);
      config->writeEntry("HighliteUnowned", m_config.highliteUnowned);
      config->writeEntry("DarkenMortgaged", m_config.darkenMortgaged);
      config->writeEntry("AnimateToken", m_config.animateTokens);
      config->writeEntry("QuartzEffects", m_config.quartzEffects);

      config->setGroup("Monopigator");
      config->writeEntry("ConnectOnStart", m_config.connectOnStart);
      config->writeEntry("HideDevelopmentServers", m_config.hideDevelopmentServers);

      config->sync();

      if (configChanged && m_board)
            m_board->setViewProperties(m_config.indicateUnowned, m_config.highliteUnowned, m_config.darkenMortgaged, m_config.quartzEffects, m_config.animateTokens);
}

00603 void Atlantik::slotSendMsg()
{
      m_atlantikNetwork->cmdChat(m_input->text());
      m_input->setText(QString::null);
}

00609 void Atlantik::slotMsgInfo(QString msg)
{
      serverMsgsAppend(msg);
}

00614 void Atlantik::slotMsgError(QString msg)
{
      serverMsgsAppend("Error: " + msg);
}

void Atlantik::slotMsgStatus(const QString &message, const QString &icon)
{
      KMainWindow::statusBar()->changeItem(message, 1);
      m_eventLog->addEvent(message, icon);
}

00625 void Atlantik::slotMsgChat(QString player, QString msg)
{
      if (m_config.chatTimestamps)
      {
            QTime time = QTime::currentTime();
            serverMsgsAppend(QString("[%1] %2: %3").arg(time.toString("hh:mm")).arg(player).arg(msg));
      }
      else
            serverMsgsAppend(player + ": " + msg);
      KNotifyClient::event(this->winId(), "chat");
}

00637 void Atlantik::serverMsgsAppend(QString msg)
{
      // Use append, not setText(old+new) because that one doesn't wrap
      m_serverMsgs->append(msg);
      m_serverMsgs->ensureVisible(0, m_serverMsgs->contentsHeight());
}

void Atlantik::playerChanged(Player *player)
{
      PortfolioView *portfolioView = findPortfolioView(player);
      if (!portfolioView)
            portfolioView = addPortfolioView(player);

      Player *playerSelf = m_atlanticCore->playerSelf();
      if (player == playerSelf)
      {
            // We changed ourselves..
            PortfolioView *portfolioView = 0;
            for (QPtrListIterator<PortfolioView> it(m_portfolioViews); *it; ++it)
                  if ((portfolioView = dynamic_cast<PortfolioView*>(*it)))
                  {
                        // Clear all portfolios if we're not in game
                        if ( !player->game() )
                              portfolioView->clearPortfolio();

                        // Show players in our game, hide the rest
                        Player *pTmp = portfolioView->player();
                        if (pTmp->game() == playerSelf->game())
                              portfolioView->show();
                        else
                              portfolioView->hide();
                  }
            if (!player->game())
                  showSelectGame();
            else
            {
                  if ( !m_board || m_board->isHidden() )
                        showSelectConfiguration();
            }

            m_roll->setEnabled(player->canRoll());
            m_buyEstate->setEnabled(player->canBuy());
            m_auctionEstate->setEnabled(player->canAuction());

            // TODO: Should be more finetuned, but monopd doesn't send can_endturn can_payjail can_jailroll yet
            m_endTurn->setEnabled(player->hasTurn() && !(player->canRoll() || player->canBuy() || player->inJail()));
            m_jailCard->setEnabled(player->canUseCard());
            m_jailPay->setEnabled(player->hasTurn() && player->inJail());
            m_jailRoll->setEnabled(player->hasTurn() && player->inJail());
      }
      else
      {
            // Another player changed, check if we need to show or hide
            // his/her portfolioView.
            if (playerSelf)
            {
                  if (player->game() == playerSelf->game())
                        portfolioView->show();
                  else
                        portfolioView->hide();
            }
            else if ( !player->game() )
                  portfolioView->hide();
      }
}

void Atlantik::gainedTurn()
{
      KNotifyClient::event(this->winId(), "gainedturn");
}

void Atlantik::initEventLog()
{
      m_eventLog = new EventLog();
}

void Atlantik::initNetworkObject()
{
      if (m_atlantikNetwork)
      {
            m_atlantikNetwork->reset();
            return;
      }

      m_atlantikNetwork = new AtlantikNetwork(m_atlanticCore);
      connect(m_atlantikNetwork, SIGNAL(msgInfo(QString)), this, SLOT(slotMsgInfo(QString)));
      connect(m_atlantikNetwork, SIGNAL(msgError(QString)), this, SLOT(slotMsgError(QString)));
      connect(m_atlantikNetwork, SIGNAL(msgStatus(const QString &, const QString &)), this, SLOT(slotMsgStatus(const QString &, const QString &)));
      connect(m_atlantikNetwork, SIGNAL(msgChat(QString, QString)), this, SLOT(slotMsgChat(QString, QString)));

      connect(m_atlantikNetwork, SIGNAL(connectionSuccess()), this, SLOT(slotNetworkConnected()));
      connect(m_atlantikNetwork, SIGNAL(connectionFailed(int)), this, SLOT(slotNetworkError(int)));
      connect(m_atlantikNetwork, SIGNAL(closed(int)), this, SLOT(networkClosed(int)));

      connect(m_atlantikNetwork, SIGNAL(receivedHandshake()), this, SLOT(sendHandshake()));

      connect(m_atlantikNetwork, SIGNAL(gameConfig()), this, SLOT(showSelectConfiguration()));
      connect(m_atlantikNetwork, SIGNAL(gameInit()), this, SLOT(initBoard()));
      connect(m_atlantikNetwork, SIGNAL(gameRun()), this, SLOT(showBoard()));
      connect(m_atlantikNetwork, SIGNAL(gameEnd()), this, SLOT(freezeBoard()));

      connect(m_atlantikNetwork, SIGNAL(newEstate(Estate *)), this, SLOT(newEstate(Estate *)));
      connect(m_atlantikNetwork, SIGNAL(newAuction(Auction *)), this, SLOT(newAuction(Auction *)));

      connect(m_atlantikNetwork, SIGNAL(clientCookie(QString)), this, SLOT(clientCookie(QString)));
      connect(m_atlantikNetwork, SIGNAL(networkEvent(const QString &, const QString &)), m_eventLog, SLOT(addEvent(const QString &, const QString &)));

      connect(this, SIGNAL(rollDice()), m_atlantikNetwork, SLOT(rollDice()));
      connect(this, SIGNAL(buyEstate()), m_atlantikNetwork, SLOT(buyEstate()));
      connect(this, SIGNAL(auctionEstate()), m_atlantikNetwork, SLOT(auctionEstate()));
      connect(this, SIGNAL(endTurn()), m_atlantikNetwork, SLOT(endTurn()));
      connect(this, SIGNAL(jailCard()), m_atlantikNetwork, SLOT(jailCard()));
      connect(this, SIGNAL(jailPay()), m_atlantikNetwork, SLOT(jailPay()));
      connect(this, SIGNAL(jailRoll()), m_atlantikNetwork, SLOT(jailRoll()));
}

void Atlantik::clientCookie(QString cookie)
{
      KConfig *config = kapp->config();

      if (cookie.isNull())
      {
            if (config->hasGroup("Reconnection"))
                  config->deleteGroup("Reconnection", true);
      }
      else if (m_atlantikNetwork)
      {
            config->setGroup("Reconnection");
            config->writeEntry("Host", m_atlantikNetwork->host());
            config->writeEntry("Port", m_atlantikNetwork->port());
            config->writeEntry("Cookie", cookie);
      }
      else
            return;

      config->sync();
}

void Atlantik::sendHandshake()
{
      m_atlantikNetwork->setName(m_config.playerName);

      // Check command-line args to see if we need to auto-join
      KCmdLineArgs *args = KCmdLineArgs::parsedArgs();

      QCString game = args->getOption("game");  
      if (!game.isNull())
            m_atlantikNetwork->joinGame(game.toInt());
}

void Atlantik::statusBarClick(int item)
{
      if ( item == 0 )
      {
            KAboutApplication dialog(kapp->aboutData(), this);
            dialog.exec();
      }
      else if ( item == 1)
            showEventLog();
}

PortfolioView *Atlantik::addPortfolioView(Player *player)
{
      PortfolioView *portfolioView = new PortfolioView(m_atlanticCore, player, m_config.activeColor, m_config.inactiveColor, m_portfolioWidget);
      m_portfolioViews.append(portfolioView);
      if ( m_portfolioViews.count() > 0 && m_portfolioScroll->isHidden() )
            m_portfolioScroll->show();

      connect(player, SIGNAL(changed(Player *)), portfolioView, SLOT(playerChanged()));
      connect(portfolioView, SIGNAL(newTrade(Player *)), m_atlantikNetwork, SLOT(newTrade(Player *)));
      connect(portfolioView, SIGNAL(kickPlayer(Player *)), m_atlantikNetwork, SLOT(kickPlayer(Player *)));
      connect(portfolioView, SIGNAL(estateClicked(Estate *)), m_board, SLOT(prependEstateDetails(Estate *)));

      m_portfolioLayout->addWidget(portfolioView);
      portfolioView->show();

      return portfolioView;
}

PortfolioView *Atlantik::findPortfolioView(Player *player)
{
      PortfolioView *portfolioView = 0;
      for (QPtrListIterator<PortfolioView> it(m_portfolioViews); (portfolioView = *it) ; ++it)
            if (player == portfolioView->player())
                  return portfolioView;

      return 0;
}

void Atlantik::closeEvent(QCloseEvent *e)
{
      Game *gameSelf = m_atlanticCore->gameSelf();
      Player *playerSelf = m_atlanticCore->playerSelf();

      int result = KMessageBox::Yes;
      if ( gameSelf && !playerSelf->isBankrupt() && m_runningGame )
            result = KMessageBox::warningYesNo( this, i18n("You are currently part of an active game. Are you sure you want to close Atlantik? If you do, you forfeit the game."), i18n("Close & Forfeit?") );

      if ( result == KMessageBox::Yes )
      {
            if ( m_atlantikNetwork )
                  m_atlantikNetwork->leaveGame();

            saveMainWindowSettings(kapp->config(), "AtlantikMainWindow");
            KMainWindow::closeEvent(e);
      }
}

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