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Sourcecode: kdegames version File versions

int KPlayer::networkPriority (  )  const

Returns whether this player can be replaced by a network connection player. The name of this function can be improved ;-) If you do not overwrite the function to select what players shall play in a network the KGame does an automatic selection based on the networkPriority This is not a terrible important function at the moment.


Definition at line 213 of file kplayer.cpp.

Referenced by Debug(), save(), and KGame::setupGameContinue().

{ return d->mPriority; }

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